Heliokopis, neutral male gnomish Wizard -----.----- --- |...f@........| |.............| ..{...........| |............$| --------------- [Heliokopi the Evoker] St9 Dx12 Co12 In17 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 99% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64323 Monster spawn increase reached its maximum at turn 84255 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 901170 The monster class that cannot be genocided was gnome The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 10) The monster species that spawned more often: triceratops (freq bonus 6) The monster species that spawned more often: chaos viper (freq bonus 7) The monster species that spawned more often: flying troll (freq bonus 12) The monster species that spawned more often: Leo (freq bonus 32) The monster species that spawned more often: cat man (freq bonus 10) The monster species that spawned more often: mountain giant (freq bonus 12) The monster species that spawned more often: heavy stoner (freq bonus 7) The monster species that spawned more often: soul killer shaman (freq bonus 36) The monster species that spawned more often: trap mushroom (freq bonus 16) The monster species that spawned more often: clear ooze (freq bonus 14) The monster species that spawned more often: bad fungus (freq bonus 10) The monster species that spawned more often: gecko zombie (freq bonus 10) The monster species that spawned more often: giant snow bat (freq bonus 14) The monster species that spawned more often: Nai-no-kami (freq bonus 6) The monster species that spawned more often: pike (freq bonus 6) The monster species that spawned more often: Detective Kriminologist (freq bonus 5) The monster species that spawned more often: Windows(R) 98 (freq bonus 14) The monster species that spawned more often: Sabine's zipper boot (freq bonus 10) The monster species that spawned more often: amusing type (freq bonus 28) The monster species that never randomly spawned: expert medium wall The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: glowing warp fungus The monster species that never randomly spawned: vamgoyle The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: intelligent smasher The monster species that never randomly spawned: chloroform piercer The monster species that never randomly spawned: fever phantasm The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 40) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 13) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 15) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 2) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...