Heliokopis, neutral male gnomish Wizard --- .| .| #.| #.| #@| #f| --- [Heliokopi the Evoker] St12 Dx11 Co10 In13 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 242 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 80% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 76% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14051 Monster spawn increase reached its maximum at turn 60591 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6934786 The monster class that cannot be genocided was worm The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: upper spinner (freq bonus 6) The monster species that spawned more often: multi-hued force patch (freq bonus 10) The monster species that spawned more often: nightly mushroom (freq bonus 6) The monster species that spawned more often: baby multi-hued dragon (freq bonus 8) The monster species that spawned more often: mithril penetrator (freq bonus 8) The monster species that spawned more often: lethe stalk (freq bonus 4) The monster species that spawned more often: Katrin's combat boot (freq bonus 4) The monster species that spawned more often: slimebeth (freq bonus 14) The monster species that spawned more often: Antimatter Kchief (freq bonus 12) The monster species that spawned more often: ice patch (freq bonus 10) The monster species that spawned more often: crystal spore (freq bonus 3) The monster species that spawned more often: reddish fungus (freq bonus 4) The monster species that spawned more often: clock old horadrim (freq bonus 7) The monster species that spawned more often: adventurous wizard (freq bonus 7) The monster species that spawned more often: overslept girl (freq bonus 7) The monster species that spawned more often: artist (freq bonus 6) The monster species that spawned more often: pile of silver coins (freq bonus 3) The monster species that spawned more often: lesser maia (freq bonus 6) The monster species that spawned more often: adult guivre (freq bonus 6) The monster species that spawned more often: voltigore (freq bonus 16) The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: black laser The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: running emu The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: purple dragon The monster species that never randomly spawned: cross-eyed mage The monster species that never randomly spawned: rock inhabitant The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 58) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 63) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 34) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 51) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...