Heliokopis, neutral male gnomish Wizard ------------ |..........| |...../....| |...f......| |....@..[.Z+ --- -------- [Heliokopi the Evoker] St9 Dx20 Co18 In15 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39640 Monster spawn increase reached its maximum at turn 58431 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 548576 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 14) The monster species that spawned more often: skillor trove (freq bonus 10) The monster species that spawned more often: squeezer nymph (freq bonus 4) The monster species that spawned more often: zealot (freq bonus 10) The monster species that spawned more often: antimagic fungus (freq bonus 14) The monster species that spawned more often: gravity chicken (freq bonus 4) The monster species that spawned more often: moyatto ball (freq bonus 5) The monster species that spawned more often: skeletal dragon (freq bonus 10) The monster species that spawned more often: advocate (freq bonus 9) The monster species that spawned more often: Solvejg's mocassin (freq bonus 20) The monster species that spawned more often: lashfish (freq bonus 14) The monster species that spawned more often: psycho vortex (freq bonus 4) The monster species that spawned more often: aztec gang member (freq bonus 10) The monster species that spawned more often: multi-hued colony (freq bonus 5) The monster species that spawned more often: venom cat (freq bonus 8) The monster species that spawned more often: water monster (freq bonus 4) The monster species that spawned more often: gravity colony (freq bonus 8) The monster species that spawned more often: little wild pig (freq bonus 5) The monster species that spawned more often: moon-elf (freq bonus 5) The monster species that spawned more often: chloroform penetrator (freq bonus 10) The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: orange beetle The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: haunter The monster species that never randomly spawned: young water dragon The monster species that never randomly spawned: ent The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: Sauron the Imprisoned The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 3) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 52) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 15) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...