Heliokopis, neutral male gnomish Wizard ------- |.....| |.....| |.....| |f....| |@....| |.....| |..$..| ------- [Heliokopi the Evoker] St4 Dx11 Co9 In11 Wi7 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52956 Monster spawn increase reached its maximum at turn 73049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1916811 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: sukiya (freq bonus 4) The monster species that spawned more often: fire golem (freq bonus 12) The monster species that spawned more often: stealing machine (freq bonus 4) The monster species that spawned more often: bloodworm (freq bonus 48) The monster species that spawned more often: miltank (freq bonus 3) The monster species that spawned more often: spectral tyrannosaur (freq bonus 6) The monster species that spawned more often: eye of the hurricane (freq bonus 3) The monster species that spawned more often: barnacle covered golem (freq bonus 4) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 4) The monster species that spawned more often: hesed sephirah (freq bonus 12) The monster species that spawned more often: thorn growth (freq bonus 6) The monster species that spawned more often: blue ogre (freq bonus 3) The monster species that spawned more often: gazer horror (freq bonus 10) The monster species that spawned more often: petty migo drone (freq bonus 3) The monster species that spawned more often: leshy (freq bonus 2) The monster species that spawned more often: robo turret (freq bonus 3) The monster species that spawned more often: large weasel (freq bonus 2) The monster species that spawned more often: plasma force patch (freq bonus 2) The monster species that spawned more often: afrit (freq bonus 2) The monster species that spawned more often: black (freq bonus 6) The monster species that never randomly spawned: medium The monster species that never randomly spawned: deceiving mushroom The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: legs of the unknown god The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: abyss wraith The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 31) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 90) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 40) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (461) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...