Heliokopis, neutral male gnomish Wizard --+---- |.....| |...... +.....| |.@f..| ------- [Heliokopi the Evoker] St11 Dx11 Co10 In13 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 58% chance Amulet drop chance was reduced to 69% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54640 Monster spawn increase reached its maximum at turn 80323 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1635432 The monster class that cannot be genocided was vortex The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 7) The monster species that spawned more often: trap force patch (freq bonus 4) The monster species that spawned more often: real fumblebee (freq bonus 16) The monster species that spawned more often: jumping fireball (freq bonus 4) The monster species that spawned more often: tyrannosaur (freq bonus 6) The monster species that spawned more often: stone patch (freq bonus 10) The monster species that spawned more often: giant frog (freq bonus 6) The monster species that spawned more often: tentacled atlantean (freq bonus 7) The monster species that spawned more often: Jane's dancing shoe (freq bonus 4) The monster species that spawned more often: blue centipede (freq bonus 3) The monster species that spawned more often: giant dog (freq bonus 3) The monster species that spawned more often: colluded mold (freq bonus 5) The monster species that spawned more often: black force patch (freq bonus 8) The monster species that spawned more often: spell golem (freq bonus 24) The monster species that spawned more often: undead assassin (freq bonus 10) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 4) The monster species that spawned more often: scarab beetle (freq bonus 6) The monster species that spawned more often: magenta draconian (freq bonus 14) The monster species that spawned more often: bebelith (freq bonus 8) The monster species that spawned more often: blending titanothere (freq bonus 6) The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: sportal wombat The monster species that never randomly spawned: thrush The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: huge ogre thief The monster species that never randomly spawned: tree force patch The monster species that never randomly spawned: adult gray dragon The monster species that never randomly spawned: night lord The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 395) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 188) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 12) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 17) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 12) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 5) Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...