Heliokopis, neutral male gnomish Wizard -----. +.$f.- |..@.| |...%- -----` -- [Heliokopi the Evoker] St9 Dx10 Co8 In12 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25915 Monster spawn increase reached its maximum at turn 75595 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1394796 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: colorless growth (freq bonus 4) The monster species that spawned more often: Doctor Materialismus (freq bonus 3) The monster species that spawned more often: bad egg (freq bonus 4) The monster species that spawned more often: Officer Lieutenant (freq bonus 3) The monster species that spawned more often: hounddog (freq bonus 6) The monster species that spawned more often: disease cloud (freq bonus 3) The monster species that spawned more often: horror fish (freq bonus 12) The monster species that spawned more often: burner (freq bonus 15) The monster species that spawned more often: advocate (freq bonus 12) The monster species that spawned more often: swamp giant (freq bonus 6) The monster species that spawned more often: quantum spore (freq bonus 4) The monster species that spawned more often: tree force patch (freq bonus 2) The monster species that spawned more often: azure spore (freq bonus 3) The monster species that spawned more often: dwarven brigand thief (freq bonus 3) The monster species that spawned more often: normal gnome (freq bonus 6) The monster species that spawned more often: healing fungus (freq bonus 8) The monster species that spawned more often: dark troll (freq bonus 8) The monster species that spawned more often: irresistible force patch (freq bonus 2) The monster species that spawned more often: energy mold (freq bonus 4) The monster species that spawned more often: small door permamimic (freq bonus 12) The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: giant worm The monster species that never randomly spawned: bramble force patch The monster species that never randomly spawned: nightly fungus The monster species that never randomly spawned: Noemi The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: acid vortex The monster species that never randomly spawned: watcher geist The monster species that never randomly spawned: moth The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 13) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 380) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 55) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 2) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...