Heliokopis, neutral male gnomish Wizard ------.--- |........| |..@.....+ |...f....| ---------- [Heliokopi the Evoker] St8 Dx10 Co14 In19 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61360 Monster spawn increase reached its maximum at turn 83031 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 444540 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: pink mushroom (freq bonus 6) The monster species that spawned more often: decayed patch (freq bonus 12) The monster species that spawned more often: spit demon (freq bonus 12) The monster species that spawned more often: vampire adventurer (freq bonus 8) The monster species that spawned more often: blast spore (freq bonus 16) The monster species that spawned more often: violet bladewitch (freq bonus 6) The monster species that spawned more often: gluing blob (freq bonus 12) The monster species that spawned more often: night slinger (freq bonus 6) The monster species that spawned more often: The Black Lady (freq bonus 8) The monster species that spawned more often: kobold cleric (freq bonus 3) The monster species that spawned more often: creeping vine (freq bonus 6) The monster species that spawned more often: spitting lizard (freq bonus 8) The monster species that spawned more often: breaker penetrator (freq bonus 14) The monster species that spawned more often: river goblin (freq bonus 12) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 10) The monster species that spawned more often: chela of ghoolab shah (freq bonus 10) The monster species that spawned more often: tasloi boss (freq bonus 18) The monster species that spawned more often: slime (freq bonus 3) The monster species that spawned more often: pa bil sag (freq bonus 3) The monster species that spawned more often: hungry dead (freq bonus 10) The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: Kerstin's wooden sandal The monster species that never randomly spawned: war troll The monster species that never randomly spawned: death eater The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: hunter bee The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: Shelob The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 51) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 20) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: status trap (freq bonus 3) Next attribute increase check would have come at turn 1018 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (392) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...