Heliokopis, neutral male gnomish Wizard -- ----- |.${...| |.....@f -------- [Heliokopi the Evoker] St9 Dx12 Co10 In17 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $4 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20015 Monster spawn increase reached its maximum at turn 50682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2303250 The monster class that cannot be genocided was turret The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: Happosai (freq bonus 12) The monster species that spawned more often: gloam (freq bonus 5) The monster species that spawned more often: skeleton troll (freq bonus 6) The monster species that spawned more often: komodo dragon (freq bonus 18) The monster species that spawned more often: acidic Olog-hai (freq bonus 24) The monster species that spawned more often: unattractive whore (freq bonus 8) The monster species that spawned more often: sucker (freq bonus 7) The monster species that spawned more often: magic platypus (freq bonus 6) The monster species that spawned more often: Officer Sergeant (freq bonus 3) The monster species that spawned more often: honey wasp (freq bonus 8) The monster species that spawned more often: elf (freq bonus 16) The monster species that spawned more often: slow mold (freq bonus 5) The monster species that spawned more often: scarlet mushroom (freq bonus 6) The monster species that spawned more often: giant orange frog (freq bonus 6) The monster species that spawned more often: shaped patch (freq bonus 20) The monster species that spawned more often: arctic abyss (freq bonus 12) The monster species that spawned more often: petty giant spider (freq bonus 4) The monster species that spawned more often: Mister Greenly (freq bonus 6) The monster species that spawned more often: charcoal fungus (freq bonus 6) The monster species that spawned more often: four-tentacle hententmon (freq bonus 8) The monster species that never randomly spawned: brass gargoyle The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: houndoom The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: Bubbling Kop The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: rattlesnake The monster species that never randomly spawned: convict The monster species that never randomly spawned: conjurer The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 16) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 21) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 198) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 9) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 5) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (615) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...