Heliokopis, neutral male gnomish Wizard ----------- |.........| |......f..| ....$.@:..| -----.....| |.....| -.----- [Heliokopi the Evoker] St8 Dx14 Co17 In12 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 67% chance Ring drop chance was reduced to 89% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17719 Monster spawn increase reached its maximum at turn 42584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1071070 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: millenum (freq bonus 6) The monster species that spawned more often: snake archer (freq bonus 8) The monster species that spawned more often: goblin (freq bonus 9) The monster species that spawned more often: giant mimic (freq bonus 8) The monster species that spawned more often: turkey chick (freq bonus 4) The monster species that spawned more often: spiderling (freq bonus 3) The monster species that spawned more often: violet beauty (freq bonus 3) The monster species that spawned more often: soft mold (freq bonus 4) The monster species that spawned more often: very long roper (freq bonus 10) The monster species that spawned more often: undead noblewoman (freq bonus 15) The monster species that spawned more often: fruit bat (freq bonus 3) The monster species that spawned more often: plasma spore (freq bonus 8) The monster species that spawned more often: greater giant kraken (freq bonus 6) The monster species that spawned more often: disgusting fungus (freq bonus 6) The monster species that spawned more often: blank patch (freq bonus 8) The monster species that spawned more often: special mushroom (freq bonus 7) The monster species that spawned more often: purple colony (freq bonus 6) The monster species that spawned more often: Mister Ancient Regime (freq bonus 18) The monster species that spawned more often: morph vortex (freq bonus 6) The monster species that spawned more often: demonic black widow (freq bonus 6) The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: maggoty moss The monster species that never randomly spawned: blue draconian The monster species that never randomly spawned: drakeema The monster species that never randomly spawned: foxhound agent The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: Flo-ooo The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 35) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 8) Next attribute increase check would have come at turn 521 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...