Heliokopis, neutral male gnomish Wizard ----- |...--- |...... - |...!.| . |@f.(.. ........>| |.....| | -.--.-- [Heliokopi the Evoker] St15 Dx19 Co22 In19 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33100 Monster spawn increase reached its maximum at turn 86620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 278511 The monster class that cannot be genocided was light The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: furious force patch (freq bonus 5) The monster species that spawned more often: dweller on the threshold (freq bonus 12) The monster species that spawned more often: death brawler (freq bonus 5) The monster species that spawned more often: void jelly (freq bonus 3) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 4) The monster species that spawned more often: breaker penetrator (freq bonus 4) The monster species that spawned more often: juggernaut (freq bonus 8) The monster species that spawned more often: arrow turret (freq bonus 16) The monster species that spawned more often: dehnah sephirah (freq bonus 16) The monster species that spawned more often: blue mushroom (freq bonus 6) The monster species that spawned more often: genetic engineer (freq bonus 3) The monster species that spawned more often: foretosu (freq bonus 6) The monster species that spawned more often: transsylvanian (freq bonus 6) The monster species that spawned more often: volt patch (freq bonus 36) The monster species that spawned more often: vampire ruler (freq bonus 4) The monster species that spawned more often: Johanna (freq bonus 12) The monster species that spawned more often: cutting turret (freq bonus 14) The monster species that spawned more often: shayateen lord (freq bonus 8) The monster species that spawned more often: fat bully (freq bonus 5) The monster species that spawned more often: raging torrent (freq bonus 6) The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: hooloovoo The monster species that never randomly spawned: translator The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: turned one The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: flathead The monster species that never randomly spawned: elona lady The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 37) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 19) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 2) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 2) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...