Heliokopis, neutral male gnomish Wizard -------.------- |.............- |..........`..| |.....@.......| |......f......| |.)...........| --------------- [Heliokopi the Evoker] St8 Dx9 Co13 In21 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 53 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 50% Amulet drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20627 Monster spawn increase reached its maximum at turn 38437 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 904826 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: trapper or lurker above The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: purple crocodile (freq bonus 6) The monster species that spawned more often: expert light wall (freq bonus 4) The monster species that spawned more often: vermicious knid (freq bonus 10) The monster species that spawned more often: ogrillon (freq bonus 12) The monster species that spawned more often: Warder Sergeant (freq bonus 12) The monster species that spawned more often: air elemental (freq bonus 20) The monster species that spawned more often: orange force patch (freq bonus 3) The monster species that spawned more often: knight of the forgetting (freq bonus 4) The monster species that spawned more often: upper ufo part (freq bonus 3) The monster species that spawned more often: corrosion trove (freq bonus 10) The monster species that spawned more often: stonecutting water elemental (freq bonus 5) The monster species that spawned more often: emperor mimic (freq bonus 6) The monster species that spawned more often: heaven penetrator (freq bonus 4) The monster species that spawned more often: red warp patch (freq bonus 8) The monster species that spawned more often: Rivierna (freq bonus 4) The monster species that spawned more often: greek fish (freq bonus 22) The monster species that spawned more often: Lord Dagon (freq bonus 4) The monster species that spawned more often: dazzling golem (freq bonus 12) The monster species that spawned more often: Riverman (freq bonus 16) The monster species that spawned more often: Inspector Kaptain (freq bonus 5) The monster species that never randomly spawned: pile of rare gold coins The monster species that never randomly spawned: uncommon orc The monster species that never randomly spawned: petro fungus The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: freemason high priestess The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: red ants of Timothy Thummel The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: midget The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 172) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 26) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 57) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 9) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 12) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 6) Next attribute increase check would have come at turn 895 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...