Heliokopis, neutral male gnomish Wizard ---.- ...| |...| +..`| |...| .@f.| |...| ----- [Heliokopi the Evoker] St9 Dx8 Co13 In15 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 57% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31820 Monster spawn increase reached its maximum at turn 66856 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16120240 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: animated dagger (freq bonus 3) The monster species that spawned more often: giant insect swarm (freq bonus 3) The monster species that spawned more often: hairy force patch (freq bonus 16) The monster species that spawned more often: orc swordmaster (freq bonus 3) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 20) The monster species that spawned more often: Juen (freq bonus 8) The monster species that spawned more often: shadow spider (freq bonus 3) The monster species that spawned more often: glowing mold (freq bonus 5) The monster species that spawned more often: nomi (freq bonus 8) The monster species that spawned more often: silver draconian (freq bonus 6) The monster species that spawned more often: vampiric mushroom (freq bonus 3) The monster species that spawned more often: rain-guessing dragon (freq bonus 4) The monster species that spawned more often: novel patch (freq bonus 7) The monster species that spawned more often: petty-dwarf (freq bonus 4) The monster species that spawned more often: interhack horror (freq bonus 4) The monster species that spawned more often: claw bug (freq bonus 10) The monster species that spawned more often: sinner (freq bonus 6) The monster species that spawned more often: dark juraian druid (freq bonus 12) The monster species that spawned more often: quantum smasher (freq bonus 2) The monster species that spawned more often: hata-mata (freq bonus 6) The monster species that never randomly spawned: dracolich The monster species that never randomly spawned: blank warp fungus The monster species that never randomly spawned: permacloaker The monster species that never randomly spawned: blinker The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: scarlet river hog The monster species that never randomly spawned: five of clubs The monster species that never randomly spawned: revival spinner The monster species that never randomly spawned: weasel The monster species that never randomly spawned: hobbit reveller The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 21) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 328) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 5) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 3) Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...