Heliokopis, neutral male gnomish Wizard -+-.- |...| |.f@| |...| |...| ----- [Heliokopi the Evoker] St6 Dx9 Co10 In14 Wi7 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 13% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 84% Potion drop chance was reduced to 97% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120650 Monster spawn increase reached its maximum at turn 145409 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 416724 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Nellie Bly (freq bonus 18) The monster species that spawned more often: hidden soldier ant (freq bonus 16) The monster species that spawned more often: cuntgun trooper (freq bonus 5) The monster species that spawned more often: Uberjaquio (freq bonus 7) The monster species that spawned more often: yellow ape (freq bonus 6) The monster species that spawned more often: immobile mushroom (freq bonus 12) The monster species that spawned more often: manes (freq bonus 16) The monster species that spawned more often: phasing frost giant (freq bonus 20) The monster species that spawned more often: sow-stupid guy (freq bonus 20) The monster species that spawned more often: warty stalk (freq bonus 10) The monster species that spawned more often: quickling (freq bonus 6) The monster species that spawned more often: hidden warp patch (freq bonus 10) The monster species that spawned more often: faerie master (freq bonus 7) The monster species that spawned more often: undead mimic (freq bonus 8) The monster species that spawned more often: blink growth (freq bonus 6) The monster species that spawned more often: agent black mold (freq bonus 5) The monster species that spawned more often: mithril smasher (freq bonus 9) The monster species that spawned more often: electro trove (freq bonus 16) The monster species that spawned more often: ice spirit (freq bonus 7) The monster species that spawned more often: elf (freq bonus 10) The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: real cold hound The monster species that never randomly spawned: penultimate kappa The monster species that never randomly spawned: black patch The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: gray sentai The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 27) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 17) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 258) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 63) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...