Heliokopis, neutral male gnomish Wizard ------ |....| |f..!. |@B..| ------ [Heliokopi the Evoker] St6 Dx8 Co9 In13 Wi12 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29663 Monster spawn increase reached its maximum at turn 65014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74907 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: psychic warp patch (freq bonus 18) The monster species that spawned more often: ego gas spore (freq bonus 20) The monster species that spawned more often: The Heeled Topmodel (freq bonus 6) The monster species that spawned more often: cave giant (freq bonus 7) The monster species that spawned more often: lion-shaped golem (freq bonus 8) The monster species that spawned more often: epidote patch (freq bonus 5) The monster species that spawned more often: vandal (freq bonus 8) The monster species that spawned more often: hidden force patch (freq bonus 8) The monster species that spawned more often: watch dragon (freq bonus 14) The monster species that spawned more often: hashishin (freq bonus 8) The monster species that spawned more often: mercurial dragon (freq bonus 12) The monster species that spawned more often: boobed permamimic (freq bonus 6) The monster species that spawned more often: expert dark wall (freq bonus 8) The monster species that spawned more often: arctic fern spore (freq bonus 5) The monster species that spawned more often: gnoph-keh (freq bonus 6) The monster species that spawned more often: brass beetle (freq bonus 10) The monster species that spawned more often: tin-soldier (freq bonus 12) The monster species that spawned more often: desert force patch (freq bonus 16) The monster species that spawned more often: breaker piercer (freq bonus 12) The monster species that spawned more often: suspicious vortex (freq bonus 10) The monster species that never randomly spawned: translator The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: Nelly's elegant pump The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: cursed spirit The monster species that never randomly spawned: chaos mutant The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: dwarven master thief The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: timeless guardian The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 184) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 14) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 17) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 13) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 12) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 12) Next attribute increase check would have come at turn 499 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (993) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...