Heliokopis, neutral male gnomish Wizard ----- |.@.| |..f. |...| |...| |...| |.B.| -+-|- [Heliokopi the Evoker] St11 Dx8 Co15 In18 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 81 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21280 Monster spawn increase reached its maximum at turn 67260 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2205385 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: fenek (freq bonus 8) The monster species that spawned more often: antimagic patch (freq bonus 18) The monster species that spawned more often: human monkey (freq bonus 6) The monster species that spawned more often: osquip (freq bonus 6) The monster species that spawned more often: stone serpent (freq bonus 18) The monster species that spawned more often: adventurer naga hatchling (freq bonus 16) The monster species that spawned more often: volt mushroom (freq bonus 2) The monster species that spawned more often: dissolved undead potato (freq bonus 8) The monster species that spawned more often: silver fungus (freq bonus 3) The monster species that spawned more often: cancellator (freq bonus 14) The monster species that spawned more often: white dragon (freq bonus 8) The monster species that spawned more often: kobold elemental (freq bonus 16) The monster species that spawned more often: sludge growth (freq bonus 3) The monster species that spawned more often: flatface (freq bonus 8) The monster species that spawned more often: disbelieving potato (freq bonus 5) The monster species that spawned more often: Katia's leather boot (freq bonus 4) The monster species that spawned more often: ice bear cub (freq bonus 6) The monster species that spawned more often: greater basilisk (freq bonus 7) The monster species that spawned more often: pure chaos horde (freq bonus 7) The monster species that spawned more often: pink jelly (freq bonus 3) The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: colorless stalk The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: harisen The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: nasty fungus The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: walking corpse The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 44) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 20) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 12) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 11) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 9) Next attribute increase check would have come at turn 948 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...