Heliokopis, neutral male gnomish Wizard ------------ |....f@....| |..........| |..........| |..........| |..........| ------------ [Heliokopi the Evoker] St13 Dx16 Co14 In20 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43590 Monster spawn increase reached its maximum at turn 67681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 324390 The monster class that cannot be genocided was lich The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: oh god (freq bonus 7) The monster species that spawned more often: cruel abuser (freq bonus 3) The monster species that spawned more often: horrible ghost (freq bonus 3) The monster species that spawned more often: charcoal fungus (freq bonus 12) The monster species that spawned more often: heaven smasher (freq bonus 4) The monster species that spawned more often: tunnel worm (freq bonus 4) The monster species that spawned more often: immobile patch (freq bonus 2) The monster species that spawned more often: scratch turret (freq bonus 3) The monster species that spawned more often: senser (freq bonus 4) The monster species that spawned more often: Hannes (freq bonus 16) The monster species that spawned more often: giant violet dragonfly (freq bonus 6) The monster species that spawned more often: quickling (freq bonus 3) The monster species that spawned more often: black error (freq bonus 8) The monster species that spawned more often: Shindou Saki (freq bonus 10) The monster species that spawned more often: penultimate kappa (freq bonus 5) The monster species that spawned more often: big bug (freq bonus 4) The monster species that spawned more often: chimpanzee (freq bonus 14) The monster species that spawned more often: Photon Earth (freq bonus 5) The monster species that spawned more often: Rat-Egoman (freq bonus 4) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 8) The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: large ferret The monster species that never randomly spawned: platinum spore The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: marten The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 16) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 211) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 2) Next attribute increase check would have come at turn 275 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (613) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...