Heliokopis, neutral male gnomish Wizard ----- |# .r..| |.. #...?. ..#....# `@f..# ------ [Heliokopi the Evoker] St10 Dx11 Co10 In18 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 46% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95445 Monster spawn increase reached its maximum at turn 110170 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 934800 The monster class that cannot be genocided was lizard The monster class that was spawned more often: naga (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: gore warp patch (freq bonus 4) The monster species that spawned more often: giant pink jellyfish (freq bonus 3) The monster species that spawned more often: speed photon (freq bonus 8) The monster species that spawned more often: aircraft carrier (freq bonus 4) The monster species that spawned more often: Elisabeth (freq bonus 4) The monster species that spawned more often: standard snake (freq bonus 4) The monster species that spawned more often: four of hearts (freq bonus 6) The monster species that spawned more often: iron draconian (freq bonus 6) The monster species that spawned more often: mountain orc (freq bonus 6) The monster species that spawned more often: racoon (freq bonus 3) The monster species that spawned more often: Kostchtie (freq bonus 4) The monster species that spawned more often: loonie jackal (freq bonus 9) The monster species that spawned more often: blue mewlip (freq bonus 2) The monster species that spawned more often: Officer Kriminologist (freq bonus 4) The monster species that spawned more often: leopard (freq bonus 16) The monster species that spawned more often: abyss penetrator (freq bonus 6) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 12) The monster species that spawned more often: viper (freq bonus 4) The monster species that spawned more often: sludge warp fungus (freq bonus 2) The monster species that spawned more often: saber cat (freq bonus 2) The monster species that never randomly spawned: porter taker spore The monster species that never randomly spawned: shock turret The monster species that never randomly spawned: evasive gnoll The monster species that never randomly spawned: false growth The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: Rodney's Sister The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: luddite The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 24) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 16) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 21) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 4) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (575) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...