Heliokopis, neutral male gnomish Wizard ------+- |......| |......| |.@..r.. |.f.r..| |......| |......| -------- [Heliokopi the Evoker] St8 Dx15 Co12 In12 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16853 Monster spawn increase reached its maximum at turn 98029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 101040 The monster class that cannot be genocided was ogre The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: wretched defiler (freq bonus 8) The monster species that spawned more often: pale growth (freq bonus 22) The monster species that spawned more often: armored rubber (freq bonus 7) The monster species that spawned more often: heavy troopa (freq bonus 5) The monster species that spawned more often: reston (freq bonus 6) The monster species that spawned more often: gnohar sephirah (freq bonus 10) The monster species that spawned more often: hole growth (freq bonus 104) The monster species that spawned more often: nightingale (freq bonus 24) The monster species that spawned more often: moose (freq bonus 28) The monster species that spawned more often: burning wall (freq bonus 16) The monster species that spawned more often: crypt lich (freq bonus 14) The monster species that spawned more often: slimy force fungus (freq bonus 40) The monster species that spawned more often: bleeder (freq bonus 10) The monster species that spawned more often: goldentail scorpion (freq bonus 9) The monster species that spawned more often: vermicious knid (freq bonus 9) The monster species that spawned more often: shambling horror (freq bonus 10) The monster species that spawned more often: undead snake (freq bonus 40) The monster species that spawned more often: dwarven priest (freq bonus 16) The monster species that spawned more often: large pile of killer coins (freq bonus 18) The monster species that spawned more often: shifting sand wall (freq bonus 7) The monster species that never randomly spawned: bone gasher The monster species that never randomly spawned: blue-green warp patch The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: rope golem The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: dimensional shambler The monster species that never randomly spawned: multi-hued patch The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 53) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 137) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 12) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 56) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (68) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...