Heliokopis, neutral male gnomish Wizard --------- ---- - |.............!| |.@............| |..f.$..# | --------- [Heliokopi the Evoker] St6 Dx7 Co10 In11 Wi12 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 42 Monsters only dropped their musable items with 77% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 74% Ring drop chance was reduced to 82% Wand drop chance was reduced to 45% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50360 Monster spawn increase reached its maximum at turn 104316 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 474774 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: water hulk (freq bonus 5) The monster species that spawned more often: shambling horror (freq bonus 16) The monster species that spawned more often: mummified sentai (freq bonus 13) The monster species that spawned more often: ancient gray dragon (freq bonus 14) The monster species that spawned more often: death widow (freq bonus 5) The monster species that spawned more often: spore warp fungus (freq bonus 8) The monster species that spawned more often: siena spore (freq bonus 8) The monster species that spawned more often: dwarven brigand thief (freq bonus 7) The monster species that spawned more often: thorned elder (freq bonus 5) The monster species that spawned more often: lesser nishikiori (freq bonus 8) The monster species that spawned more often: phaser mushroom (freq bonus 9) The monster species that spawned more often: diabolic potato (freq bonus 6) The monster species that spawned more often: unreal stalk (freq bonus 8) The monster species that spawned more often: darkness ghost (freq bonus 20) The monster species that spawned more often: Eddie (freq bonus 36) The monster species that spawned more often: seel (freq bonus 11) The monster species that spawned more often: pustulent patch (freq bonus 10) The monster species that spawned more often: uber lloigor (freq bonus 4) The monster species that spawned more often: cabbalist (freq bonus 4) The monster species that spawned more often: grimlock (freq bonus 8) The monster species that never randomly spawned: heavy stoner The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: sand leaper The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: shock hound pup The monster species that never randomly spawned: depraved orc The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: animated winter stiletto The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: Ozan The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 12) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Next attribute increase check would have come at turn 1524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...