Heliokopis, neutral male gnomish Wizard --------.--- |.{........| |.....@..... #......f...| #.........|| ----.......| |.......| -##------ [Heliokopi the Evoker] St7 Dx7 Co5 In22 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 80% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22752 Monster spawn increase reached its maximum at turn 85092 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 660386 The monster class that cannot be genocided was wraith The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: guard dog (freq bonus 4) The monster species that spawned more often: porter gray ooze (freq bonus 20) The monster species that spawned more often: gruesome naga hatchling (freq bonus 10) The monster species that spawned more often: enormous ogre (freq bonus 3) The monster species that spawned more often: carrion creeper (freq bonus 3) The monster species that spawned more often: voodoo fetish shaman (freq bonus 7) The monster species that spawned more often: needle monster (freq bonus 14) The monster species that spawned more often: beige fungus (freq bonus 5) The monster species that spawned more often: shaped growth (freq bonus 5) The monster species that spawned more often: shard warp fungus (freq bonus 10) The monster species that spawned more often: blackbelt (freq bonus 6) The monster species that spawned more often: wind force patch (freq bonus 8) The monster species that spawned more often: Great Cthulhu (freq bonus 8) The monster species that spawned more often: nazi rocketeer (freq bonus 15) The monster species that spawned more often: Dancer (freq bonus 3) The monster species that spawned more often: red naga hatchling (freq bonus 3) The monster species that spawned more often: extremely ugly cat (freq bonus 12) The monster species that spawned more often: chimpanzee (freq bonus 6) The monster species that spawned more often: moon borloth (freq bonus 3) The monster species that spawned more often: ancient silver dragon (freq bonus 6) The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: Rocket Science PhD The monster species that never randomly spawned: flying rogue The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: bronze gargoyle The monster species that never randomly spawned: stalactite penetrator The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 2) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 14) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 5) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (90) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...