Heliokopis, neutral male gnomish Wizard -- ------ |...$.f@+ |.......| |....... --------- [Heliokopi the Evoker] St8 Dx21 Co17 In16 Wi11 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Wand drop chance was reduced to 94% Potion drop chance was reduced to 54% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30097 Monster spawn increase reached its maximum at turn 61662 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 129087 The monster class that cannot be genocided was ogre The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: big iguana (freq bonus 14) The monster species that spawned more often: topaz spore (freq bonus 2) The monster species that spawned more often: gold firebird (freq bonus 6) The monster species that spawned more often: aklash (freq bonus 2) The monster species that spawned more often: undead librarian (freq bonus 3) The monster species that spawned more often: mystic (freq bonus 6) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 6) The monster species that spawned more often: sludge turret (freq bonus 6) The monster species that spawned more often: nord (freq bonus 4) The monster species that spawned more often: Blight Disease (freq bonus 5) The monster species that spawned more often: emperor wight (freq bonus 24) The monster species that spawned more often: The Mason (freq bonus 3) The monster species that spawned more often: ifrit (freq bonus 5) The monster species that spawned more often: queen B (freq bonus 3) The monster species that spawned more often: roper (freq bonus 7) The monster species that spawned more often: burrower (freq bonus 3) The monster species that spawned more often: crystal mushroom (freq bonus 8) The monster species that spawned more often: baby rainbow dragon (freq bonus 6) The monster species that spawned more often: cerulean growth (freq bonus 16) The monster species that spawned more often: subway wight (freq bonus 4) The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: hole patch The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: giant cave bear The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: bat The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: rhino king The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 13) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 15) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 12) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 46) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 13) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 2) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 20) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 91) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 6) Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...