Heliokopis, neutral male gnomish Wizard ---------- |.|......| +.@f...... --+------- [Heliokopi the Evoker] St6 Dx12 Co12 In19 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 19% chance Ring drop chance was reduced to 53% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65915 Monster spawn increase reached its maximum at turn 77831 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 687060 The monster class that cannot be genocided was xorn The monster class that was spawned more often: umber hulk (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: phaser force fungus (freq bonus 5) The monster species that spawned more often: scarecrow (freq bonus 10) The monster species that spawned more often: savage mafia type (freq bonus 3) The monster species that spawned more often: sparkling warp patch (freq bonus 10) The monster species that spawned more often: flayer (freq bonus 6) The monster species that spawned more often: river moccasin (freq bonus 6) The monster species that spawned more often: cat mummy (freq bonus 10) The monster species that spawned more often: nymphomaniac (freq bonus 4) The monster species that spawned more often: Pete (freq bonus 28) The monster species that spawned more often: shambling horror (freq bonus 3) The monster species that spawned more often: daddy longlegs (freq bonus 4) The monster species that spawned more often: giant ant (freq bonus 4) The monster species that spawned more often: true missingno (freq bonus 6) The monster species that spawned more often: anthrazite unicorn (freq bonus 8) The monster species that spawned more often: knight of the condemning (freq bonus 12) The monster species that spawned more often: red dragonfly (freq bonus 4) The monster species that spawned more often: ascomoid (freq bonus 12) The monster species that spawned more often: shimmering patch (freq bonus 12) The monster species that spawned more often: porter xorn permamimic (freq bonus 12) The monster species that spawned more often: Ctuhlhu (freq bonus 4) The monster species that never randomly spawned: haunted ghost The monster species that never randomly spawned: personal guard The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: ur-vile The monster species that never randomly spawned: desert mountain dragon The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: mummified king The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 19) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 2) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...