Heliokopis, neutral male gnomish Wizard |# |. .| |f# ...| |@..# |#....# ----- [Heliokopi the Evoker] St8 Dx9 Co17 In20 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 99% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 81% Concealing monsters were spawned underneath items 32% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5607 Monster spawn increase reached its maximum at turn 67567 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 176890 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: great ethereal wyrm (freq bonus 3) The monster species that spawned more often: tree warp patch (freq bonus 4) The monster species that spawned more often: Natascha (freq bonus 8) The monster species that spawned more often: chaos plague bearer (freq bonus 4) The monster species that spawned more often: amorphous fish (freq bonus 32) The monster species that spawned more often: decapitated defiler (freq bonus 14) The monster species that spawned more often: Kosei (freq bonus 6) The monster species that spawned more often: lava vortex (freq bonus 8) The monster species that spawned more often: Marie (freq bonus 7) The monster species that spawned more often: Johanna (freq bonus 8) The monster species that spawned more often: mana fungus (freq bonus 8) The monster species that spawned more often: Sabrain (freq bonus 5) The monster species that spawned more often: dead ant (freq bonus 10) The monster species that spawned more often: undead amazon (freq bonus 10) The monster species that spawned more often: Medusa (freq bonus 7) The monster species that spawned more often: Undead Kommissioner (freq bonus 5) The monster species that spawned more often: Miss Cuttenclip (freq bonus 3) The monster species that spawned more often: grey spider (freq bonus 4) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 16) The monster species that spawned more often: rubber chicken (freq bonus 6) The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: vacuum mushroom The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: tyrannosaurus The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: thorned strider The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: sweeping eye The monster species that never randomly spawned: umber hulk The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 22) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 67) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 35) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 17) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 63) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 4) Next attribute increase check would have come at turn 1363 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...