Heliokopis, neutral male gnomish Wizard ---------- |.@....... +.f<.....| |$.......| ---------- [Heliokopi the Evoker] St8 Dx12 Co10 In16 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 77% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62065 Monster spawn increase reached its maximum at turn 124535 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 98712 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: porter phaser stalk (freq bonus 5) The monster species that spawned more often: water vortex (freq bonus 32) The monster species that spawned more often: white mushroom (freq bonus 6) The monster species that spawned more often: giant vampire bat (freq bonus 7) The monster species that spawned more often: multi-hued patch (freq bonus 5) The monster species that spawned more often: charging kindness (freq bonus 10) The monster species that spawned more often: stiletto lover (freq bonus 4) The monster species that spawned more often: crying spirit (freq bonus 6) The monster species that spawned more often: tasloi lookout (freq bonus 30) The monster species that spawned more often: Wurie (freq bonus 4) The monster species that spawned more often: papier-mache cow (freq bonus 3) The monster species that spawned more often: young golden dragon (freq bonus 5) The monster species that spawned more often: nimble turret (freq bonus 8) The monster species that spawned more often: courier (freq bonus 3) The monster species that spawned more often: Nai-no-kami (freq bonus 22) The monster species that spawned more often: pile of copper coins (freq bonus 3) The monster species that spawned more often: Christiane (freq bonus 6) The monster species that spawned more often: great wyrm of time and space (freq bonus 6) The monster species that spawned more often: healer (freq bonus 4) The monster species that spawned more often: Undead Kriminologist (freq bonus 7) The monster species that never randomly spawned: Jutta flax The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: corpulent dog The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: storm caller The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: shard colony The monster species that never randomly spawned: sloth shrunken head The monster species that never randomly spawned: vacuum patch The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 29) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 20) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 59) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 2) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 73) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 8) Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...