Heliokopis, neutral male gnomish Wizard ------------ |..........| |..@.......| |$.f.......| ------------ [Heliokopi the Evoker] St9 Dx11 Co15 In14 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 96% Potion drop chance was reduced to 59% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33235 Monster spawn increase reached its maximum at turn 69295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1133136 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: nasty eye (freq bonus 7) The monster species that spawned more often: drone fungus (freq bonus 3) The monster species that spawned more often: special Aleax (freq bonus 2) The monster species that spawned more often: intel scribe (freq bonus 10) The monster species that spawned more often: nosferatu (freq bonus 3) The monster species that spawned more often: rabid rabbit (freq bonus 2) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 3) The monster species that spawned more often: chloroform smasher (freq bonus 3) The monster species that spawned more often: Kazuki Kazama (freq bonus 32) The monster species that spawned more often: eraser monster (freq bonus 4) The monster species that spawned more often: toxic stalk (freq bonus 6) The monster species that spawned more often: burning brute (freq bonus 3) The monster species that spawned more often: large dog-man (freq bonus 3) The monster species that spawned more often: klieau manticore (freq bonus 4) The monster species that spawned more often: insurmountable colony (freq bonus 10) The monster species that spawned more often: decayed warp fungus (freq bonus 8) The monster species that spawned more often: weedle (freq bonus 5) The monster species that spawned more often: troll zombie (freq bonus 10) The monster species that spawned more often: ogre sergeant (freq bonus 5) The monster species that spawned more often: undead intel scribe (freq bonus 8) The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: mean nurse The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: eldritch force fungus The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: Smaug the ADOM Hurthling The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 32) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 14) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 5) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 9) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...