Heliokopis, neutral male gnomish Wizard --------------- |.@............ |..f..........| |.............| |..........Z..| +.............| |.............| --------------- [Heliokopi the Evoker] St13 Dx15 Co12 In14 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 10% Monster death drops spawned with only 57% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22493 Monster spawn increase reached its maximum at turn 41084 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 733280 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 2) The monster species that spawned more often: russian hentai (freq bonus 4) The monster species that spawned more often: flyer statue (freq bonus 8) The monster species that spawned more often: rubber chicken (freq bonus 2) The monster species that spawned more often: pesky brain eater (freq bonus 12) The monster species that spawned more often: agate mold (freq bonus 8) The monster species that spawned more often: platinum spore (freq bonus 6) The monster species that spawned more often: venom trove (freq bonus 3) The monster species that spawned more often: quark (freq bonus 8) The monster species that spawned more often: slaughtering troll (freq bonus 3) The monster species that spawned more often: dark gray mold (freq bonus 6) The monster species that spawned more often: fake warp fungus (freq bonus 14) The monster species that spawned more often: giant chieftain (freq bonus 2) The monster species that spawned more often: yokuda (freq bonus 9) The monster species that spawned more often: advocate (freq bonus 2) The monster species that spawned more often: incorrect potato (freq bonus 4) The monster species that spawned more often: hi-speed automaton (freq bonus 3) The monster species that spawned more often: drey elf (freq bonus 3) The monster species that spawned more often: vietnamese lady (freq bonus 3) The monster species that spawned more often: juggernaut (freq bonus 6) The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: big dog The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: white dragon worm The monster species that never randomly spawned: undead otaku The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 15) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: death (long, freq bonus 23) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 48) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 10) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 34) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 1) Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (462) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...