Heliokopis, neutral male gnomish Wizard ------ |....| +....| |....| ...f.| |$@... |....| ------ [Heliokopi the Evoker] St8 Dx9 Co12 In18 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (3x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 636 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14986 Monster spawn increase reached its maximum at turn 29076 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 787900 The monster class that cannot be genocided was worm The monster class that was spawned more often: flying fish (freq bonus 8) The monster species that spawned more often: Tomas (freq bonus 32) The monster species that spawned more often: opal warp patch (freq bonus 120) The monster species that spawned more often: sand wall (freq bonus 24) The monster species that spawned more often: morbid mirror (freq bonus 18) The monster species that spawned more often: Lemmy (freq bonus 9) The monster species that spawned more often: white slime (freq bonus 56) The monster species that spawned more often: pure white unicorn (freq bonus 144) The monster species that spawned more often: chiller trove (freq bonus 10) The monster species that spawned more often: paper golem (freq bonus 22) The monster species that spawned more often: disenchantment hound (freq bonus 48) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 22) The monster species that spawned more often: gun chick (freq bonus 20) The monster species that spawned more often: lightning child (freq bonus 26) The monster species that spawned more often: topaz patch (freq bonus 20) The monster species that spawned more often: guardian beast (freq bonus 44) The monster species that spawned more often: blister colony (freq bonus 20) The monster species that spawned more often: false growth (freq bonus 40) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 26) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 10) The monster species that spawned more often: Marius (freq bonus 10) The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: Wurie The monster species that never randomly spawned: giant copper scorpio The monster species that never randomly spawned: eating horror The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: red blob The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: meanie The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 29) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 136) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 22) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 19) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 46) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Next attribute increase check would have come at turn 611 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...