Heliokopis, neutral male gnomish Wizard ----- |..$| +.@.| |.f.| |...| |...| ----- [Heliokopi the Evoker] St6 Dx12 Co10 In13 Wi7 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52080 Monster spawn increase reached its maximum at turn 95651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 844096 The monster class that cannot be genocided was golem The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: dark female android (freq bonus 8) The monster species that spawned more often: anguish worm (freq bonus 20) The monster species that spawned more often: radiation eye (freq bonus 20) The monster species that spawned more often: real air hound (freq bonus 7) The monster species that spawned more often: leadwolf (freq bonus 10) The monster species that spawned more often: It (freq bonus 12) The monster species that spawned more often: teasing nymph (freq bonus 8) The monster species that spawned more often: undead rat (freq bonus 5) The monster species that spawned more often: a-type (freq bonus 28) The monster species that spawned more often: cerulean mushroom (freq bonus 20) The monster species that spawned more often: undead cruel abuser (freq bonus 10) The monster species that spawned more often: slime (freq bonus 21) The monster species that spawned more often: swarm nymph (freq bonus 12) The monster species that spawned more often: crimson warp patch (freq bonus 5) The monster species that spawned more often: aokabi (freq bonus 5) The monster species that spawned more often: weapon trove (freq bonus 22) The monster species that spawned more often: stairway to hell (freq bonus 8) The monster species that spawned more often: ferrous warp patch (freq bonus 28) The monster species that spawned more often: petty stained jelly (freq bonus 5) The monster species that spawned more often: storm lord (freq bonus 10) The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: porter Mordor orc The monster species that never randomly spawned: limlug The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: redguard The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: vile sewer pygmy The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 22) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 35) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 18) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 18) Next attribute increase check would have come at turn 952 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1597) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...