Heliokopis, neutral male gnomish Wizard ----- .@f.| |...| |...| ----- [Heliokopi the Evoker] St8 Dx13 Co10 In17 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 75% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29929 Monster spawn increase reached its maximum at turn 87689 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1367088 The monster class that cannot be genocided was grue The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: furious warp patch (freq bonus 7) The monster species that spawned more often: dimensional shambler (freq bonus 6) The monster species that spawned more often: Grund the Orc King (freq bonus 24) The monster species that spawned more often: dissolved undead potato (freq bonus 7) The monster species that spawned more often: Markus (freq bonus 9) The monster species that spawned more often: large mind flayer (freq bonus 4) The monster species that spawned more often: mysterious girl (freq bonus 12) The monster species that spawned more often: bad mushroom (freq bonus 4) The monster species that spawned more often: atzilut sephirah (freq bonus 8) The monster species that spawned more often: slow shadow (freq bonus 6) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 8) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 14) The monster species that spawned more often: coral draconian (freq bonus 8) The monster species that spawned more often: lichking (freq bonus 4) The monster species that spawned more often: Sasuke Sarugature (freq bonus 5) The monster species that spawned more often: margoyle (freq bonus 4) The monster species that spawned more often: mountain orc (freq bonus 6) The monster species that spawned more often: vampiric mist (freq bonus 6) The monster species that spawned more often: baby yellow dragon (freq bonus 10) The monster species that spawned more often: gnoll matriarch (freq bonus 4) The monster species that never randomly spawned: carrion fang The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: old orange dragon The monster species that never randomly spawned: Desiree's combat boot The monster species that never randomly spawned: giant brown locust The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: disorder The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: Jack the Ripper The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 194) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 4) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 22) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 5) Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...