Heliokopis, neutral male gnomish Wizard ------------ |..........| +........@f. r |..........| ............ -- --#------ [Heliokopi the Evoker] St9 Dx13 Co8 In16 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 468 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 41% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 59% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54730 Monster spawn increase reached its maximum at turn 75953 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 414225 The monster class that cannot be genocided was naga The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: adom mummy (freq bonus 2) The monster species that spawned more often: skeleton orc (freq bonus 6) The monster species that spawned more often: ultra wight (freq bonus 4) The monster species that spawned more often: gnoll shaman (freq bonus 2) The monster species that spawned more often: musician (freq bonus 6) The monster species that spawned more often: haughty centaur (freq bonus 4) The monster species that spawned more often: invisible badguy (freq bonus 6) The monster species that spawned more often: shooter turret (freq bonus 8) The monster species that spawned more often: hidden green slime (freq bonus 8) The monster species that spawned more often: seel (freq bonus 8) The monster species that spawned more often: obnoxious naiad (freq bonus 12) The monster species that spawned more often: red monster (freq bonus 2) The monster species that spawned more often: golden one (freq bonus 6) The monster species that spawned more often: cloud cattle (freq bonus 20) The monster species that spawned more often: acolyte mummy (freq bonus 5) The monster species that spawned more often: novice lich (freq bonus 4) The monster species that spawned more often: giant ebony ant (freq bonus 2) The monster species that spawned more often: umbra stalk (freq bonus 2) The monster species that spawned more often: plasma monster (freq bonus 6) The monster species that spawned more often: joy prison mage (freq bonus 3) The monster species that never randomly spawned: forest centaur The monster species that never randomly spawned: Jens The monster species that never randomly spawned: Cherub The monster species that never randomly spawned: toxic force patch The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: Archplanetar The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: absent warp patch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 18) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 237) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 36) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 14) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 9) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 3) Next attribute increase check would have come at turn 1903 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...