Heliokopis, neutral male gnomish Wizard ---+--- |{..... |.....| |..f..| |.(.@.- |.....| |....-- ------ [Heliokopi the Evoker] St9 Dx7 Co17 In19 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 30 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 82% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22104 Monster spawn increase reached its maximum at turn 82184 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 814801 The monster class that cannot be genocided was blob The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: Telpan (freq bonus 10) The monster species that spawned more often: snakewoman priestess (freq bonus 4) The monster species that spawned more often: Laurens (freq bonus 16) The monster species that spawned more often: water sprite (freq bonus 8) The monster species that spawned more often: sweet blonde (freq bonus 5) The monster species that spawned more often: Detective Kriminologist (freq bonus 10) The monster species that spawned more often: abnormal program termination (freq bonus 5) The monster species that spawned more often: lamia (freq bonus 32) The monster species that spawned more often: silver dragonfly (freq bonus 3) The monster species that spawned more often: tazer (freq bonus 4) The monster species that spawned more often: crimson spore (freq bonus 3) The monster species that spawned more often: cyan light (freq bonus 8) The monster species that spawned more often: snore warp fungus (freq bonus 16) The monster species that spawned more often: diver (freq bonus 6) The monster species that spawned more often: heavily cursed turret (freq bonus 5) The monster species that spawned more often: heavy girl (freq bonus 10) The monster species that spawned more often: great acid monster (freq bonus 6) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 16) The monster species that spawned more often: camo fish (freq bonus 5) The monster species that spawned more often: indigo stalk (freq bonus 16) The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: Mister SIR The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: Gravity Kop The monster species that never randomly spawned: cancel vortex The monster species that never randomly spawned: clear jelly The monster species that never randomly spawned: riot breaker The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 2) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 4) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...