Heliokopis, neutral male gnomish Wizard ---.-- |f.... |@...| |....- ....| |)%..| ------ [Heliokopi the Evoker] St10 Dx13 Co11 In12 Wi11 Ch4 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a ring mail {100}. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 93% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31255 Monster spawn increase reached its maximum at turn 49007 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 791728 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: rainbow patch (freq bonus 18) The monster species that spawned more often: sootball (freq bonus 16) The monster species that spawned more often: petro mold (freq bonus 9) The monster species that spawned more often: undead arena rubber (freq bonus 11) The monster species that spawned more often: noxious warp patch (freq bonus 16) The monster species that spawned more often: disenchanter spore (freq bonus 9) The monster species that spawned more often: unreal spore (freq bonus 8) The monster species that spawned more often: elven archer (freq bonus 8) The monster species that spawned more often: orc-captain (freq bonus 8) The monster species that spawned more often: black chameleon (freq bonus 10) The monster species that spawned more often: shimmering patch (freq bonus 7) The monster species that spawned more often: immunizer (freq bonus 10) The monster species that spawned more often: time golem (freq bonus 32) The monster species that spawned more often: scrap titan (freq bonus 12) The monster species that spawned more often: blister mold (freq bonus 10) The monster species that spawned more often: rainbowfly (freq bonus 16) The monster species that spawned more often: tribute (freq bonus 10) The monster species that spawned more often: Egas (freq bonus 10) The monster species that spawned more often: forest maggot (freq bonus 16) The monster species that spawned more often: dark gray force fungus (freq bonus 60) The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: slimy warp patch The monster species that never randomly spawned: giant amethyst dragonfly The monster species that never randomly spawned: dokkalfar eternal matriarch The monster species that never randomly spawned: little wild pig The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: gray sentai The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 190) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 39) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 34) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 5) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 13) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 19) Next attribute increase check would have come at turn 620 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (610) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...