Heliokopis, neutral male gnomish Wizard -------- |(.....| |..@...| |.f..... ---#--+- [Heliokopi the Evoker] St18/02 Dx9 Co13 In15 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55910 Monster spawn increase reached its maximum at turn 87341 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 139870 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated hidden: human or elf The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: really dangerous mold (freq bonus 10) The monster species that spawned more often: pustulent stalk (freq bonus 5) The monster species that spawned more often: black ant (freq bonus 6) The monster species that spawned more often: blue-red warp patch (freq bonus 27) The monster species that spawned more often: rapidash (freq bonus 24) The monster species that spawned more often: leprechaun elder (freq bonus 12) The monster species that spawned more often: blue-red force fungus (freq bonus 6) The monster species that spawned more often: amphitheatre (freq bonus 16) The monster species that spawned more often: copper naga (freq bonus 14) The monster species that spawned more often: Ella (freq bonus 10) The monster species that spawned more often: leocentaur king (freq bonus 9) The monster species that spawned more often: rainbow fungus (freq bonus 18) The monster species that spawned more often: werewolf (freq bonus 18) The monster species that spawned more often: feanorian (freq bonus 9) The monster species that spawned more often: poison monster (freq bonus 10) The monster species that spawned more often: great lich (freq bonus 12) The monster species that spawned more often: soft warp fungus (freq bonus 6) The monster species that spawned more often: minotaur priestess (freq bonus 12) The monster species that spawned more often: hidden shaman (freq bonus 6) The monster species that spawned more often: Miss Youngdragon (freq bonus 7) The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: drow zombie The monster species that never randomly spawned: ooze elemental The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: guard turret The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: warrior changed The monster species that never randomly spawned: ice wall The monster species that never randomly spawned: Miss Being Moose The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 4) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 22) Next attribute increase check would have come at turn 1856 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (320) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...