Heliokopis, neutral male gnomish Wizard ------- |..@..| |$.f..| |!....| ------- [Heliokopi the Evoker] St12 Dx15 Co14 In25 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Heliokopis, the gnomish Wizard, welcome back to SlashEMExtended! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 85% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30880 Monster spawn increase reached its maximum at turn 50503 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14626624 The monster class that cannot be genocided was major demon The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: healing warp fungus (freq bonus 10) The monster species that spawned more often: garbage houses (freq bonus 10) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 10) The monster species that spawned more often: anthrazite spore (freq bonus 4) The monster species that spawned more often: corrosive grue (freq bonus 20) The monster species that spawned more often: white fungus (freq bonus 6) The monster species that spawned more often: water monster (freq bonus 10) The monster species that spawned more often: violet starlit sky (freq bonus 14) The monster species that spawned more often: lava monster (freq bonus 4) The monster species that spawned more often: hammer master (freq bonus 8) The monster species that spawned more often: porter rock kobold (freq bonus 8) The monster species that spawned more often: static electricity (freq bonus 12) The monster species that spawned more often: crunchy patch (freq bonus 5) The monster species that spawned more often: desert kobold (freq bonus 5) The monster species that spawned more often: ballas (freq bonus 18) The monster species that spawned more often: selenite central command unit (freq bonus 16) The monster species that spawned more often: awgwa (freq bonus 8) The monster species that spawned more often: dream quasielemental (freq bonus 16) The monster species that spawned more often: ice spider (freq bonus 6) The monster species that spawned more often: mirror warp patch (freq bonus 8) The monster species that never randomly spawned: blue stalk The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: secluded patch The monster species that never randomly spawned: Wurie The monster species that never randomly spawned: ring mimic The monster species that never randomly spawned: vodka drinker The monster species that never randomly spawned: blister force fungus The monster species that never randomly spawned: snore growth The monster species that never randomly spawned: holy roller coaster The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 31) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 13) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...