Heliokopis, neutral male gnomish Wizard ---------- ........{| |...f....| |....@...| |........| ---------- [Heliokopi the Evoker] St7 Dx10 Co11 In19 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 316 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Potion drop chance was reduced to 49% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67720 Monster spawn increase reached its maximum at turn 108620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4566403 The monster class that cannot be genocided was rodent The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: Emmelie's sneaker (freq bonus 5) The monster species that spawned more often: wraith (freq bonus 3) The monster species that spawned more often: agent black growth (freq bonus 8) The monster species that spawned more often: priestess (freq bonus 10) The monster species that spawned more often: karmic colony (freq bonus 8) The monster species that spawned more often: giant black dragonfly (freq bonus 4) The monster species that spawned more often: eye tyrant (freq bonus 2) The monster species that spawned more often: menelrog (freq bonus 2) The monster species that spawned more often: devil's snare (freq bonus 4) The monster species that spawned more often: pit lich (freq bonus 3) The monster species that spawned more often: porter mean robber (freq bonus 3) The monster species that spawned more often: venom blob (freq bonus 6) The monster species that spawned more often: death ooze (freq bonus 3) The monster species that spawned more often: gnoph-keh (freq bonus 2) The monster species that spawned more often: super trapdoor spider (freq bonus 3) The monster species that spawned more often: baby emerald dragon (freq bonus 10) The monster species that spawned more often: undertaker (freq bonus 4) The monster species that spawned more often: Ksenia (freq bonus 3) The monster species that spawned more often: Hungry Times (freq bonus 2) The monster species that spawned more often: sepia force patch (freq bonus 4) The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: fierce kalidah The monster species that never randomly spawned: statue gargoyle The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: giant pygmy shaman The monster species that never randomly spawned: bound spirit The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 14) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 104) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 53) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 5) Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...