Heliokopis, neutral male gnomish Wizard -------- ...$._.. |.$..°.| |..@f..| -------- [Heliokopi the Evoker] St6 Dx10 Co14 In14 Wi10 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 31% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13340 Monster spawn increase reached its maximum at turn 53960 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 214150 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: green koopa (freq bonus 6) The monster species that spawned more often: water growth (freq bonus 6) The monster species that spawned more often: fire tower (freq bonus 5) The monster species that spawned more often: furious warp fungus (freq bonus 16) The monster species that spawned more often: mahou shonen (freq bonus 4) The monster species that spawned more often: orange ogre (freq bonus 6) The monster species that spawned more often: special colony (freq bonus 16) The monster species that spawned more often: undead dunmer (freq bonus 12) The monster species that spawned more often: grey beetle (freq bonus 12) The monster species that spawned more often: cha-tora (freq bonus 4) The monster species that spawned more often: dwarven chaos knight (freq bonus 8) The monster species that spawned more often: clock colony (freq bonus 6) The monster species that spawned more often: boss bass (freq bonus 3) The monster species that spawned more often: petty poisonous blob (freq bonus 12) The monster species that spawned more often: Zappa the Possessed (freq bonus 12) The monster species that spawned more often: Sir Lorimer (freq bonus 4) The monster species that spawned more often: poison ivy wall (freq bonus 9) The monster species that spawned more often: sticky force fungus (freq bonus 8) The monster species that spawned more often: Amadeus (freq bonus 10) The monster species that spawned more often: vampire blender (freq bonus 4) The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: personal guard The monster species that never randomly spawned: shambling terror The monster species that never randomly spawned: tracker jacker The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: fire muzzle The monster species that never randomly spawned: fruit bat The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 13) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 3) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 1) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...