Heliokopis, neutral male gnomish Wizard |`f| |.@| ---- [Heliokopi the Evoker] St7 Dx7 Co11 In15 Wi7 Ch3 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13189 Monster spawn increase reached its maximum at turn 42756 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 86010 The monster class that cannot be genocided was ogre The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Birgit (freq bonus 12) The monster species that spawned more often: spear turret (freq bonus 10) The monster species that spawned more often: scavenger (freq bonus 6) The monster species that spawned more often: empty creature (freq bonus 3) The monster species that spawned more often: greater claw bug (freq bonus 7) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 6) The monster species that spawned more often: smoky quartz unicorn (freq bonus 16) The monster species that spawned more often: sadistic lady (freq bonus 14) The monster species that spawned more often: clock golem (freq bonus 5) The monster species that spawned more often: octarine mushroom (freq bonus 4) The monster species that spawned more often: Seraph of the Void (freq bonus 6) The monster species that spawned more often: grey ooze (freq bonus 3) The monster species that spawned more often: mantichris (freq bonus 16) The monster species that spawned more often: quantum warp patch (freq bonus 24) The monster species that spawned more often: giant zombie (freq bonus 8) The monster species that spawned more often: acid monster (freq bonus 4) The monster species that spawned more often: forbidden forest centaur (freq bonus 5) The monster species that spawned more often: Jessica (freq bonus 3) The monster species that spawned more often: fighter (freq bonus 8) The monster species that spawned more often: mirror colony (freq bonus 24) The monster species that never randomly spawned: young stone dragon The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: karmic force patch The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: Lou The monster species that never randomly spawned: neolithic turret The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 30) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 7) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 3) Next attribute increase check would have come at turn 1013 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...