Heliokopis, neutral male gnomish Wizard ---------- .........| |F....f..| .......@.| ----- ---- [Heliokopi the Evoker] St5 Dx15 Co12 In22 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 54% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35415 Monster spawn increase reached its maximum at turn 87116 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 118104 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Kostchtie (freq bonus 4) The monster species that spawned more often: singing happy drunk (freq bonus 8) The monster species that spawned more often: healing water nymph (freq bonus 4) The monster species that spawned more often: flaming sphere (freq bonus 2) The monster species that spawned more often: finger mage (freq bonus 5) The monster species that spawned more often: lethe spore (freq bonus 4) The monster species that spawned more often: flying demilich (freq bonus 9) The monster species that spawned more often: cold trove (freq bonus 14) The monster species that spawned more often: %s Rat-Man (freq bonus 6) The monster species that spawned more often: giant food trove (freq bonus 3) The monster species that spawned more often: Kelk (freq bonus 6) The monster species that spawned more often: very old stone dragon (freq bonus 16) The monster species that spawned more often: desert warp fungus (freq bonus 3) The monster species that spawned more often: gatling automata (freq bonus 6) The monster species that spawned more often: will-o-the-wisp (freq bonus 8) The monster species that spawned more often: chevalier (freq bonus 24) The monster species that spawned more often: agent black mold (freq bonus 8) The monster species that spawned more often: horse man (freq bonus 3) The monster species that spawned more often: reality weaver (freq bonus 8) The monster species that spawned more often: porter taker spore (freq bonus 4) The monster species that never randomly spawned: large bat The monster species that never randomly spawned: orange mold The monster species that never randomly spawned: burning soul The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: horror archer The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: clay growth The monster species that never randomly spawned: yoga girl The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 26) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 2) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 13) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 56) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 2) Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (205) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...