Heliokopis, neutral male gnomish Wizard - . ------------- -....$.)..... |...........| +..@f.%.....| ------------- [Heliokopi the Evoker] St12 Dx17 Co12 In18 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 73% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34905 Monster spawn increase reached its maximum at turn 67506 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 223704 The monster class that cannot be genocided was troll The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: black jelly (freq bonus 18) The monster species that spawned more often: adventurer stalk (freq bonus 7) The monster species that spawned more often: poison spore lichen (freq bonus 5) The monster species that spawned more often: turned shaman (freq bonus 21) The monster species that spawned more often: absent patch (freq bonus 5) The monster species that spawned more often: pleased shaman (freq bonus 5) The monster species that spawned more often: giant white cave mouse (freq bonus 12) The monster species that spawned more often: sleep trove (freq bonus 5) The monster species that spawned more often: orc champion (freq bonus 16) The monster species that spawned more often: kamikaze faerie (freq bonus 7) The monster species that spawned more often: sputa-flowing woman (freq bonus 6) The monster species that spawned more often: brown beetle (freq bonus 4) The monster species that spawned more often: undead scavenger (freq bonus 10) The monster species that spawned more often: animated atsuzoko boot (freq bonus 10) The monster species that spawned more often: crude turret (freq bonus 6) The monster species that spawned more often: life seeker (freq bonus 12) The monster species that spawned more often: Galford (freq bonus 5) The monster species that spawned more often: glare fungus (freq bonus 12) The monster species that spawned more often: abyss worm mass (freq bonus 7) The monster species that spawned more often: least daemon (freq bonus 4) The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: plague rat The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: threshold patch The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 16) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 53) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 29) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 47) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 14) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 5) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...