Heliokopis, neutral male gnomish Wizard -+---- -----....| |....@.... |....f...| |.r.....$| |..r.----- ----- [Heliokopi the Evoker] St8 Dx10 Co10 In17 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 232 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 14% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22438 Monster spawn increase reached its maximum at turn 49676 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2632327 The monster class that cannot be genocided was snake The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: white mold (freq bonus 10) The monster species that spawned more often: greater omochi beast (freq bonus 10) The monster species that spawned more often: Principal Natural Gas (freq bonus 8) The monster species that spawned more often: stegosaurus (freq bonus 20) The monster species that spawned more often: flame giant (freq bonus 4) The monster species that spawned more often: buzzing nymph (freq bonus 8) The monster species that spawned more often: noisy turret (freq bonus 9) The monster species that spawned more often: rabid dingo (freq bonus 7) The monster species that spawned more often: onix (freq bonus 7) The monster species that spawned more often: giant gold frog (freq bonus 14) The monster species that spawned more often: petty poisonous blob (freq bonus 3) The monster species that spawned more often: rock chunneler (freq bonus 6) The monster species that spawned more often: Renfield (freq bonus 12) The monster species that spawned more often: steam ant (freq bonus 24) The monster species that spawned more often: farting woman (freq bonus 6) The monster species that spawned more often: karmic spore (freq bonus 10) The monster species that spawned more often: eastern kappa (freq bonus 3) The monster species that spawned more often: sticky force fungus (freq bonus 4) The monster species that spawned more often: phaser stalk (freq bonus 3) The monster species that spawned more often: disgusting force patch (freq bonus 10) The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: putty The monster species that never randomly spawned: dancing guy The monster species that never randomly spawned: chiller trove The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: baby silver dragon The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: blink dog The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 17) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 4) Next attribute increase check would have come at turn 1861 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...