Heliokopis, neutral male gnomish Wizard --.---- |f.)..| |.@...| |?..... |.....| |...--- ----- [Heliokopi the Evoker] St8 Dx14 Co10 In16 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 17 Wand drop chance was reduced to 97% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 92% Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20375 Monster spawn increase reached its maximum at turn 39622 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 240856 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: baby river hog (freq bonus 6) The monster species that spawned more often: intel scribe (freq bonus 9) The monster species that spawned more often: bannik (freq bonus 6) The monster species that spawned more often: Green Envy (freq bonus 10) The monster species that spawned more often: dancing queen (freq bonus 5) The monster species that spawned more often: mosquito (freq bonus 5) The monster species that spawned more often: real light hound (freq bonus 6) The monster species that spawned more often: dangerous large eel (freq bonus 14) The monster species that spawned more often: five of clubs (freq bonus 24) The monster species that spawned more often: embraced drowess (freq bonus 4) The monster species that spawned more often: Cait the cat (freq bonus 14) The monster species that spawned more often: sitting bull (freq bonus 10) The monster species that spawned more often: animator (freq bonus 10) The monster species that spawned more often: sloppy spore (freq bonus 16) The monster species that spawned more often: two-headed snake (freq bonus 16) The monster species that spawned more often: demitwen (freq bonus 40) The monster species that spawned more often: umbra force patch (freq bonus 9) The monster species that spawned more often: novice pretty magical girl (freq bonus 7) The monster species that spawned more often: magic platypus (freq bonus 8) The monster species that spawned more often: dwarven guardian (freq bonus 4) The monster species that never randomly spawned: mutated rothe The monster species that never randomly spawned: orange dragon The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: group dwarf The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: trap vortex The monster species that never randomly spawned: dark elven lord The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: giant rotting jellyfish The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 20) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 18) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 13) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 21) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 3) Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1587) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...