Heliokopis, neutral male gnomish Wizard #-.----- ----7....$----- --- ---- |....@f........ .......>....| |.............| | |.............. -----.....----- ------- [Heliokopi the Evoker] St6 Dx9 Co11 In16 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 34 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 94% Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40345 Monster spawn increase reached its maximum at turn 74917 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 200844 The monster class that cannot be genocided was wraith The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: sorcerer (freq bonus 18) The monster species that spawned more often: anachronist (freq bonus 10) The monster species that spawned more often: undead nymph (freq bonus 8) The monster species that spawned more often: blank force patch (freq bonus 12) The monster species that spawned more often: colorless warp patch (freq bonus 4) The monster species that spawned more often: giant pack rat (freq bonus 4) The monster species that spawned more often: blade back (freq bonus 4) The monster species that spawned more often: tunneling worm (freq bonus 12) The monster species that spawned more often: venom atronach (freq bonus 8) The monster species that spawned more often: pale force fungus (freq bonus 6) The monster species that spawned more often: deep orc (freq bonus 6) The monster species that spawned more often: baby emerald dragon (freq bonus 6) The monster species that spawned more often: winged gargoyle (freq bonus 4) The monster species that spawned more often: pheasant (freq bonus 8) The monster species that spawned more often: light green sentai (freq bonus 5) The monster species that spawned more often: inviso trove (freq bonus 9) The monster species that spawned more often: crunching kobold boss (freq bonus 4) The monster species that spawned more often: nethackbrass horror (freq bonus 18) The monster species that spawned more often: astral elemental (freq bonus 10) The monster species that spawned more often: very long roper (freq bonus 3) The monster species that never randomly spawned: barghest The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: clock old horadrim The monster species that never randomly spawned: Emmelie The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: baby plain dragon The monster species that never randomly spawned: hezrou The monster species that never randomly spawned: principal The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: migo queen The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 189) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 2) Next attribute increase check would have come at turn 2150 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...