Heliokopis, neutral male gnomish Wizard ------------ |.........f| |.........@| |........... |{.........| |..........| - ---------- [Heliokopi the Evoker] St6 Dx15 Co12 In12 Wi8 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 63% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52460 Monster spawn increase reached its maximum at turn 121730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 315210 The monster class that cannot be genocided was mimic The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: copper golem (freq bonus 10) The monster species that spawned more often: ant general (freq bonus 12) The monster species that spawned more often: Cthulhu (freq bonus 5) The monster species that spawned more often: gladiator (freq bonus 3) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 16) The monster species that spawned more often: barricade (freq bonus 8) The monster species that spawned more often: god (freq bonus 9) The monster species that spawned more often: hru (freq bonus 3) The monster species that spawned more often: total wounding knight (freq bonus 8) The monster species that spawned more often: crackling blob (freq bonus 4) The monster species that spawned more often: Dr. Delilah (freq bonus 4) The monster species that spawned more often: iron piercer (freq bonus 5) The monster species that spawned more often: wild pig (freq bonus 16) The monster species that spawned more often: purple slime (freq bonus 5) The monster species that spawned more often: giant hunter ant (freq bonus 28) The monster species that spawned more often: adventurer naga (freq bonus 5) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 16) The monster species that spawned more often: storm demon (freq bonus 5) The monster species that spawned more often: seven-headed hydra (freq bonus 20) The monster species that spawned more often: greek catenaccio trainer (freq bonus 10) The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: centipede swarm The monster species that never randomly spawned: fairy dragon The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: Bianca The monster species that never randomly spawned: spore shrieker The monster species that never randomly spawned: flying owlbear The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 28) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 45) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 25) Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...