Heliokopis, neutral male gnomish Wizard ---------------- +.@f...........| |..............| |..............| |..............| ..............| -#---------- --- [Heliokopi the Evoker] St11 Dx14 Co19 In23 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 537 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 362 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 94% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12881 Monster spawn increase reached its maximum at turn 21923 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 96530 The monster class that cannot be genocided was xorn The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: orange warp patch (freq bonus 4) The monster species that spawned more often: colluded colony (freq bonus 32) The monster species that spawned more often: sky dragon (freq bonus 4) The monster species that spawned more often: giant silver frog (freq bonus 2) The monster species that spawned more often: midget (freq bonus 3) The monster species that spawned more often: transvestite (freq bonus 10) The monster species that spawned more often: magic warp patch (freq bonus 2) The monster species that spawned more often: storm of unmagic (freq bonus 10) The monster species that spawned more often: woodsman (freq bonus 10) The monster species that spawned more often: grandmaster owlbear (freq bonus 24) The monster species that spawned more often: bone warrior (freq bonus 4) The monster species that spawned more often: skeleton naga (freq bonus 6) The monster species that spawned more often: seahorse (freq bonus 3) The monster species that spawned more often: night slinger (freq bonus 6) The monster species that spawned more often: skeleton warrior (freq bonus 6) The monster species that spawned more often: jade monk (freq bonus 4) The monster species that spawned more often: tin man (freq bonus 6) The monster species that spawned more often: disgusting mold (freq bonus 8) The monster species that spawned more often: armadillo (freq bonus 4) The monster species that spawned more often: Friederike's hugging boot (freq bonus 6) The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: tree force patch The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: Lily The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: nexus eye The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: big potion trove The monster species that never randomly spawned: ECM archer The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 297) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 158) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 14) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 15) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 60) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 20) Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...