Heliokopis, neutral male gnomish Wizard ---------------- |..#.....@.....| |...$..#f......| |........##....| -- ------ ------ [Heliokopi the Evoker] St6 Dx13 Co8 In10 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 276 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 71% Potion drop chance was reduced to 99% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11409 Monster spawn increase reached its maximum at turn 28792 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 186120 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: ruby colony (freq bonus 20) The monster species that spawned more often: dark elven druid (freq bonus 10) The monster species that spawned more often: wind force patch (freq bonus 9) The monster species that spawned more often: baelnorn (freq bonus 20) The monster species that spawned more often: oyaji (freq bonus 18) The monster species that spawned more often: bad boys (freq bonus 30) The monster species that spawned more often: wild boar (freq bonus 15) The monster species that spawned more often: ogre chieftain (freq bonus 10) The monster species that spawned more often: hobbit master thief (freq bonus 20) The monster species that spawned more often: vampiric mist (freq bonus 48) The monster species that spawned more often: banished soul (freq bonus 22) The monster species that spawned more often: glass giant (freq bonus 20) The monster species that spawned more often: gun chick (freq bonus 11) The monster species that spawned more often: halfling slinger (freq bonus 9) The monster species that spawned more often: potion trove (freq bonus 9) The monster species that spawned more often: real devilfish (freq bonus 44) The monster species that spawned more often: headless brute (freq bonus 10) The monster species that spawned more often: moon rabbit (freq bonus 20) The monster species that spawned more often: spectre (freq bonus 18) The monster species that spawned more often: dung soldier (freq bonus 26) The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: Princess Tsunade, the Medical Ninja The monster species that never randomly spawned: hobbit thief The monster species that never randomly spawned: house snake The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: female hull The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: chthonian The monster species that never randomly spawned: blending titanothere The monster species that never randomly spawned: null The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 16) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 45) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 2) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 38) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 28) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 2) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...