Heliokopis, neutral male gnomish Wizard ----------- ###|.........|-------------- ----- #,,..........||............| #..*##|###,#|.........||............| |#......,,,,#--........||............| |.....<|#,### |........||............| ----------## ####----.---#,# ------.------|---------- |........-,#----------## #,,,,,,,,# #,# #,,,# #,,# |........|,#|........-,##---|-----------,# -.---------.-------------- ||.......|,#|........|,,,.....>.........,# |........................| |........|,,-........|...|.....#.......|## |........................| |.....#..|##|........|.................| |........................| |........| |*.......-,,#|.........K%..| |........................| ---------- |........|#,#|.........0KfK| -------------------------- ----------#,,...........K@.| ###--------------- [Heliokopi the Thaumaturge] St15 Dx17 Co18 In22 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $40 HP80(82) Pw70(70) AC6 Exp6 T1531 Hun Latest messages [-2 -> 77] The kitten bites the brown fungus. The brown fungus is killed! It claws you! [-2 -> 75] The kitten bites it. It misses the kitten. You kill it! There is a staircase up here. You feel here an invisible invisible badguy corpse {900}. Y - an invisible invisible badguy corpse {900}. With great effort you climb the stairs. # What do you want to sacrifice? [Y or ?*] Moloch rejects your sacrifice! The voice of Moloch booms out: "Suffer, infidel!" The voice of Thoth booms: "Thou hast angered me." "Sayeth goodbye to thine belongings!" The kitten misses the Kop Lieutenant. Really quit [yes/no]? Your inventory Weapons a - a blessed burnt +1 quarterstaff (weapon in hands) {16} y - an uncursed rotted +0 club {12} E - an uncursed rusty +0 spear {12} H - a cursed rusty -1 orcish dagger {4} K - an uncursed rotted +0 quarterstaff {16} S - 2 uncursed rotted +0 slings {4} V - an uncursed corroded +0 axe {24} X - an uncursed burnt +0 high-heeled sandal {1} Armor b - an uncursed burnt +0 cloak of magic resistance (being worn) {4} A - a cursed rotted -4 pair of fumble boots {8} B - a cursed burnt -4 enchanted (of energy regeneration) pair of hippie heels {5} L - an uncursed rusty +0 ring mail {100} T - an uncursed burnt +0 pair of kicking boots {8} Comestibles v - 7 uncursed oranges {4} Y - an invisible uncursed burnt invisible badguy corpse {900} Scrolls h - an uncursed rotted scroll of random enchantment {1} i - a blessed burnt scroll of magic mapping {1} j - an uncursed burnt scroll of enchant weapon {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 4 uncursed scrolls of phase door {4} r - 2 uncursed rotted scrolls of standard id {2} s - an uncursed rotted scroll of cure {1} t - a cursed burnt scroll of ward {1} C - a blessed burnt scroll of fire {1} D - an uncursed burnt scroll of egoism {1} F - an uncursed rotted scroll of taming {1} J - an uncursed rotted scroll of fire {1} M - an uncursed rotted scroll of create monster {1} N - an uncursed burnt scroll of teleportation {1} P - a blessed burnt scroll of healing {1} Spellbooks k - a blessed rotted spellbook of force bolt (0:2) {1} l - a blessed burnt spellbook of resist poison (0:3) {1} m - a blessed burnt spellbook of detect monsters (0:5) {1} n - a blessed rotted spellbook of endure heat (0:2) {1} z - an uncursed burnt spellbook of teleport away (0:3) {1} O - an uncursed rotted spellbook of cure stun (0:1) {1} Potions f - 2 uncursed potions of hallucination {2} g - an uncursed rotted potion of sickness {1} G - an uncursed rotted potion of gain energy {1} Q - a blessed burnt diluted potion of restore ability {1} R - an uncursed burnt diluted potion of monster detection {1} Rings d - an uncursed rotted +1 ring of gain strength (on right hand) {1} e - an uncursed burnt ring of shock resistance (on left hand) {1} Wands c - an uncursed rotted wand of polymorph (0:2) {1} Tools w - a blessed corroded can of grease (0:6) {1} I - an uncursed corroded stethoscope {1} Final attributes You have transgressed Your alignment was -31 Your max alignment was 18 You carried 0 sins Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 10% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32172 Monster spawn increase reached its maximum at turn 83884 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 900680 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: bot (freq bonus 9) The monster species that spawned more often: undead gamer (freq bonus 4) The monster species that spawned more often: hidden barbed devil (freq bonus 5) The monster species that spawned more often: colluded warp patch (freq bonus 6) The monster species that spawned more often: Annika (freq bonus 16) The monster species that spawned more often: vietnamese woman (freq bonus 3) The monster species that spawned more often: Mariya (freq bonus 5) The monster species that spawned more often: desert prick (freq bonus 6) The monster species that spawned more often: mesmerizing nymph (freq bonus 12) The monster species that spawned more often: Antonia's leather pump (freq bonus 10) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 14) The monster species that spawned more often: petty plague bug (freq bonus 16) The monster species that spawned more often: ford sierra cosworth (freq bonus 12) The monster species that spawned more often: human zombie (freq bonus 6) The monster species that spawned more often: energy patch (freq bonus 4) The monster species that spawned more often: sputa-flowing woman (freq bonus 6) The monster species that spawned more often: peacemaker (freq bonus 8) The monster species that spawned more often: ferrous mushroom (freq bonus 8) The monster species that spawned more often: horsea (freq bonus 4) The monster species that spawned more often: barrowgrim soldier (freq bonus 5) The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: greater dimensional portal The monster species that never randomly spawned: rock kobold The monster species that never randomly spawned: serpent man The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: slut The monster species that never randomly spawned: psychic growth The monster species that never randomly spawned: cursing spirit The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 27) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 32) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 6) Next attribute increase check would have come at turn 3541 Strength training was 11 Dexterity training was 7 Wisdom training was 14 Constitution training was 6 You were shock resistant You were magic-protected You were punished You leeched mana You had infravision You had 453 points of nutrition remaining You were stealthy You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth Thoth was very angry with you (6) You could not have safely prayed (295) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 220% b - resist poison 1 protect 0% 85% c - detect monsters 4 divine 0% 285% d - endure heat 2 protect 0% 85% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) vanish 6 R Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw energy 4X Prepared(0) power surge 2X Prepared(0) Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 5 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 36 times You killed 38 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (56 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (62 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...