Heliokopis, neutral male gnomish Wizard -------- |@f..... |......| ....... ---.---- [Heliokopi the Evoker] St13 Dx18 Co18 In14 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 84% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29119 Monster spawn increase reached its maximum at turn 71889 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3978080 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: trapper cart (freq bonus 12) The monster species that spawned more often: grandmaster twen (freq bonus 5) The monster species that spawned more often: dark eye (freq bonus 5) The monster species that spawned more often: dissolved undead potato (freq bonus 5) The monster species that spawned more often: gore patch (freq bonus 20) The monster species that spawned more often: sticky force patch (freq bonus 10) The monster species that spawned more often: poor lich (freq bonus 3) The monster species that spawned more often: spikefist (freq bonus 4) The monster species that spawned more often: troglodyte queen (freq bonus 14) The monster species that spawned more often: lunatic (freq bonus 4) The monster species that spawned more often: swamp ogre (freq bonus 14) The monster species that spawned more often: thorned elder (freq bonus 4) The monster species that spawned more often: ekans (freq bonus 4) The monster species that spawned more often: fecund swamp wolf (freq bonus 8) The monster species that spawned more often: upgraded secret car (freq bonus 6) The monster species that spawned more often: evasive infantryman (freq bonus 3) The monster species that spawned more often: night lich (freq bonus 4) The monster species that spawned more often: aroma lady (freq bonus 6) The monster species that spawned more often: rending horror (freq bonus 8) The monster species that spawned more often: fallen shaman (freq bonus 5) The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: disintegration kobold The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: petty black widow The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: tosa-ken The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: plasma vortex The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 40) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 14) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 52) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 24) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 16) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 2) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 5) Next attribute increase check would have come at turn 745 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1053) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...