Heliokopis, neutral male gnomish Wizard -.------ |......| |....f.| |.....@. -------- [Heliokopi the Evoker] St3 Dx15 Co13 In12 Wi13 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 69% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 57% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18253 Monster spawn increase reached its maximum at turn 121283 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 755326 The monster class that cannot be genocided was worm The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: greedy looking gnome (freq bonus 14) The monster species that spawned more often: elf (freq bonus 8) The monster species that spawned more often: baby sarkany (freq bonus 4) The monster species that spawned more often: barbarian (freq bonus 6) The monster species that spawned more often: coins of fools gold (freq bonus 10) The monster species that spawned more often: black chameleon (freq bonus 4) The monster species that spawned more often: great crystal drake (freq bonus 8) The monster species that spawned more often: wooden mushroom (freq bonus 4) The monster species that spawned more often: ant lieutenant (freq bonus 4) The monster species that spawned more often: corruptor (freq bonus 8) The monster species that spawned more often: acidic colony (freq bonus 12) The monster species that spawned more often: ramming wall (freq bonus 4) The monster species that spawned more often: algolian suntiger (freq bonus 6) The monster species that spawned more often: algolian suntiger (freq bonus 2) The monster species that spawned more often: dwarven chaos knight (freq bonus 8) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 3) The monster species that spawned more often: disenchantment hound (freq bonus 2) The monster species that spawned more often: hairy fungus (freq bonus 10) The monster species that spawned more often: rowdy dog (freq bonus 12) The monster species that spawned more often: barricade tower (freq bonus 42) The monster species that never randomly spawned: freemason grand chancellor The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: undead activistor The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: loss fly The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: red weed The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 16) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 18) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 72) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 4) Next attribute increase check would have come at turn 1663 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (957) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...