Heliokopis, neutral male gnomish Wizard ---------.-- |..........| |........!.| |........... |.@........| +.f........| |..........| ------------ [Heliokopi the Evoker] St11 Dx11 Co7 In19 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38330 Monster spawn increase reached its maximum at turn 87668 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 222912 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: ogre (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: brown spore (freq bonus 6) The monster species that spawned more often: sweet coquette (freq bonus 4) The monster species that spawned more often: forest goblin (freq bonus 2) The monster species that spawned more often: karate sister (freq bonus 8) The monster species that spawned more often: water warp patch (freq bonus 8) The monster species that spawned more often: ball lightning (freq bonus 6) The monster species that spawned more often: covetous orc-captain (freq bonus 48) The monster species that spawned more often: yellow ooze (freq bonus 2) The monster species that spawned more often: time traveler (freq bonus 10) The monster species that spawned more often: Sophia (freq bonus 4) The monster species that spawned more often: acidic force fungus (freq bonus 4) The monster species that spawned more often: four-tentacle hententmon (freq bonus 6) The monster species that spawned more often: gray force patch (freq bonus 10) The monster species that spawned more often: luminary terminal (freq bonus 6) The monster species that spawned more often: squeaker (freq bonus 18) The monster species that spawned more often: octarine grue (freq bonus 2) The monster species that spawned more often: desert warp fungus (freq bonus 6) The monster species that spawned more often: sapphire dragon (freq bonus 3) The monster species that spawned more often: skeletal dragon (freq bonus 3) The monster species that spawned more often: pikachu (freq bonus 4) The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: bori The monster species that never randomly spawned: greater enemy cube jelly The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: hiding wood nymph The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 25) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...