Heliokopis, neutral male gnomish Wizard -------- |..B.... |......| |..@f..| |$.....| -------- [Heliokopi the Evoker] St10 Dx13 Co15 In16 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Wand drop chance was reduced to 94% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42505 Monster spawn increase reached its maximum at turn 64950 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 420350 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: mean nurse (freq bonus 4) The monster species that spawned more often: thorn thresher (freq bonus 3) The monster species that spawned more often: dwarven brigand thief (freq bonus 3) The monster species that spawned more often: great wyrm of law (freq bonus 4) The monster species that spawned more often: saber cat (freq bonus 8) The monster species that spawned more often: pretty water nymph (freq bonus 2) The monster species that spawned more often: vampire bat (freq bonus 2) The monster species that spawned more often: prostitute (freq bonus 3) The monster species that spawned more often: giant blue termite (freq bonus 6) The monster species that spawned more often: flayer (freq bonus 4) The monster species that spawned more often: sticky spore (freq bonus 3) The monster species that spawned more often: colorful growth (freq bonus 8) The monster species that spawned more often: hill troll (freq bonus 2) The monster species that spawned more often: One-Eyed Jack (freq bonus 6) The monster species that spawned more often: bad spitter (freq bonus 2) The monster species that spawned more often: xorn wizard (freq bonus 4) The monster species that spawned more often: blue monster (freq bonus 18) The monster species that spawned more often: porter nuclear vortex (freq bonus 3) The monster species that spawned more often: vulpix (freq bonus 6) The monster species that spawned more often: ringwraith (freq bonus 4) The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: scramper The monster species that never randomly spawned: invisible force fungus The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: nautilus engineer The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: brown patch The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 14) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 57) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 12) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 5) Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...